Aenigma Os™

Bringing The Skill Back...

Aenigma Os was created with one goal in mind - to deliver a fast paced puzzle game that gave the player unparalleled control over their fate.

With colour matching gameplay based around the concept of chains containing gaps, that consist of alternate colours, there is a huge degree of flexibility in matchmaking possibilities.

When this is combined with the player's ability to choose the direction of the resulting sliding pieces and new refills, be it up, down, left or right, you get a playfield where players can accurately predict and plan where they want specific pieces to end up.

The end result is a game where the player is never left at the mercy of arbitrary refill mechanics - it's down to the player's skill to manipulate the grid to provide the kinds of matches they want, and in Aenigma Os they are given the tools to do just that.

Game Details
Features
In the game you select lines of matching pieces, but there is no need for them to be adjacent to one another. There can be gaps in a match that are made up of different coloured pieces. This doesn't make the game too easy though, as matches with lots of gaps in them will be worth far fewer points than others. What it does mean, however, is that there are a huge variety of possible moves available to the player at any point in time. And in some of the modes on offer, making matches with lots of gaps may well just be a better idea...
All too often in puzzle games an artificial difficulty curve is introduced behind the scenes when the game refills the grid. Aenigma Os works differently by putting refill controls in the hands of the player. When it comes to making matches, the player can choose in which direction the remaining pieces slide and from what board edge new pieces will be introduced. This lets gamers plan numerous moves in advance.
Sick of seeing a game over screen every time a puzzle game decides to cheat on you? That won't happen with Aenigma Os - the show's never over till the timer hits zero. If there aren't any possible matches on the grid, the game will replace it with a new one, no one likes being beaten unfairly.
All the backgrounds are beautifully painted and fully animated. While the soundtrack has nearly 15 minutes of original high energy drum and bass tunes.
Modes

Features 100 time-based levels, spread over 20 stages with 3 difficulty settings. The difficulty curve has been carefully balanced to provide a gradual, yet satisfying ramp up.

Each level is pulled from one of a number of different scoring modes, some requiring wildly different strategies to succeed, and feature a combination of different goals, refill types and colour selection.

50 custom tailored grids, each designed to provide a range of unique challenges.

In place of time-based goals, players are given a set number of moves with which to completely clear the grid. Empty spaces on the grid are mechanically invisible to matching behaviour, messing with the concept of proximity to create a very different way of looking at the play space.

2 players on one Wii U™, this turn-based offering continues switching the gameplay up - try to make the best match for yourself, whilst leaving the grid in the worst state possible for your opponent.

Players can turn on or off a wide variety of scoring options in order to tailor the experience to their own preferences.

In the tradition of old-school arcade fighting games, race through 6 levels of increasing difficulty to try to clock up the fastest clear time on the leaderboard.

Jump straight into any of the 5 scoring modes, with tailored goal and difficulty settings, and plenty of leaderboards to top.

Reviews
Borders Down

By throwing away several of the clichéd staples that you normally find in this sort of game, they have made it fresh and exciting...

... a wonderful addition to the coloured block genre and anyone who likes this type of game should definitely give it a try. There’s great variety and a well considered difficulty curve, with lots to learn. It’s genuinely innovative and different enough to make it stand out from the crowd.

-- 8/10 in Borders Down
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News

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